I used the "lit sphere" shader technique to achieve these volumetric, poofy clouds. Video captured from the UDK3 Cascade preview window using Fraps. The Particle emitter is emitting camera facing dome meshes.
I used the "lit sphere" shader technique to achieve these volumetric, poofy clouds. Video captured from the UDK3 Cascade preview window using Fraps. The Particle emitter is emitting camera facing dome meshes.