


My Unreal Journey through Video Game Development
There is a new 3dsmax macroscript that exports vector fields into UE4!
I've been doing nothing but explosions for a week now... Oh and I finally started using UE4 :)
This weekend, I started work on a sequencer panel display. The display uses a 4x16 pixel bitmap to represent the sound pattern in a drum loop. Material parameters allow you to reset the loop, change the tempo and mute/unmute the individual parts.
Shader Network, Kismet Network and first video showing substantial progress.
I created a quick game design document to guide me through the rapid development of a music mash-up game demo.
My first blog post ever! and the first entry documenting my latest project.